Acceptable Strategy Profiles in Stochastic Games
Eilon Solan

TL;DR
This paper introduces the concept of acceptable strategy profiles in multiplayer stochastic games, ensuring each player's payoff exceeds a specified threshold at all states when the discount factor is near 1.
Contribution
It proposes a new solution concept for stochastic games, providing simple strategies that guarantee high payoffs for all players across states.
Findings
Defined the $w$-acceptable strategy profile concept.
Established conditions for strategies to be $w$-acceptable.
Showed existence of simple strategies for high payoff vectors.
Abstract
This paper presents a new solution concept for multiplayer stochastic games, namely, acceptable strategy profiles. For each player and state in a stochastic game, let be a real number. A strategy profile is \emph{-acceptable}, where , if the discounted payoff to each player at every initial state is at least , provided the discount factor of the players is sufficiently close to 1. Our goal is to provide simple strategy profiles that are -acceptable for payoff vectors in which all coordinates are high.
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