Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders
Juan C. Quiroz, Sergiu M. Dascalu

TL;DR
This paper introduces a web application that uses genetic algorithms to procedurally generate and optimize vertex shaders for 3D models, enabling interactive visual effect design.
Contribution
It presents a novel web-based system combining genetic programming and user feedback for procedural vertex shader generation.
Findings
Successful implementation of an interactive genetic algorithm for shader design
User-guided evolution produces diverse visual effects
Discussion of development challenges and system architecture
Abstract
We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an interactive genetic algorithm, which displays to the user the visual effect caused by each vertex shader, allows the user to select the visual effect the user likes best, and produces a new generation of vertex shaders using the user feedback as the fitness measure of the genetic algorithm. We use genetic programming to represent each vertex shader as a computer program. This paper presents details of requirements specification, software architecture, high and low-level design, and prototype user interface. We discuss the project's current status and development challenges.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Evolutionary Algorithms and Applications · Advanced Vision and Imaging
