Playing Games in the Baire Space
Benedikt Br\"utsch (RWTH Aachen University), Wolfgang Thomas (RWTH, Aachen University)

TL;DR
This paper extends classical game and automata theory to the Baire space, introducing N-memory automata and transducers, and proves the decidability of game solvability with constructive winning strategies.
Contribution
It introduces N-memory automata and transducers for Baire space games and proves the decidability of game solvability with constructive strategies.
Findings
Decidability of game solvability in Baire space with N-memory automata.
Construction of N-memory transducers implementing winning strategies.
Extension of automata theory from Cantor to Baire space.
Abstract
We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players Input and Output choose natural numbers in alternation to generate a play. We present a natural model of automata ("N-memory automata") equipped with the parity acceptance condition, and we introduce also the corresponding model of "N-memory transducers". We show that solvability of games specified by N-memory automata (i.e., existence of a winning strategy for player Output) is decidable, and that in this case an N-memory transducer can be constructed that implements a winning strategy for player Output.
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