Game Theoretic Control of Multi-Agent Systems
Ting Liu, Jinhuan Wang, Daizhan Cheng

TL;DR
This paper explores game-theoretic methods for controlling multi-agent systems, designing utility functions to ensure convergence to optimal system states under fixed and time-varying topologies.
Contribution
It provides necessary and sufficient conditions for utility function existence and introduces a novel control approach using potential games and Markov processes.
Findings
Utility functions can be designed using local information for convergence.
The system converges to Nash equilibrium or maximum system object.
A new control strategy guarantees convergence under dynamic topologies.
Abstract
Control of multi-agent systems via game theory is investigated. Assume a system level object is given, the utility functions for individual agents are designed to convert a multi-agent system into a potential game. First, for fixed topology, a necessary and sufficient condition is given to assure the existence of local information based utility functions. Then using local information the system can converge to a maximum point of the system object, which is a Nash equilibrium. It is also proved that a networked evolutionary potential game is a special case of this multi-agent system. Second, for time-varying topology, the state based potential game is utilized to design the optimal control. A strategy based Markov state transition process is proposed to assure the existence of state based potential function. As an extension of the fixed topology case, a necessary and sufficient condition…
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Taxonomy
TopicsDistributed Control Multi-Agent Systems · Game Theory and Applications · Reinforcement Learning in Robotics
