General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
Helge Rhodin, Nadia Robertini, Dan Casas, Christian Richardt,, Hans-Peter Seidel, Christian Theobalt

TL;DR
This paper introduces a fully automatic multi-view method for human shape and motion capture that jointly estimates personalized skeleton, shape, appearance, and motion from outdoor videos without manual initialization.
Contribution
It presents a novel automatic approach that combines a new image formation model, a Gaussian density shape approximation, and a statistical human body model for joint pose and shape estimation.
Findings
Works with outdoor multi-view videos with few cameras
Automatically creates rigged models including skeleton and shape
Achieves accurate motion capture without manual intervention
Abstract
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction,…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
