Efficient Algorithms for Constructing Very Sparse Spanners and Emulators
Michael Elkin, Ofer Neiman

TL;DR
This paper presents improved distributed algorithms for constructing very sparse graph spanners and emulators, achieving near-optimal sparsity in fewer rounds, with applications to efficient approximate shortest path computations.
Contribution
It introduces a $k$-round distributed algorithm for constructing ultra-sparse spanners and provides new bounds for $(1+ ext{epsilon}, eta)$-spanners and emulators, surpassing previous superlinear edge constructions.
Findings
Constructed $(2k-1)$-spanners with $O(n^{1+1/k}/ ext{epsilon})$ edges in $k$ rounds.
Produced ultra-sparse spanners with $n(1+ o(1))$ edges for large $k$.
Developed $(1+ ext{epsilon}, eta)$-emulators with $O(n)$ edges, improving over superlinear previous constructions.
Abstract
Miller et al. \cite{MPVX15} devised a distributed\footnote{They actually showed a PRAM algorithm. The distributed algorithm with these properties is implicit in \cite{MPVX15}.} algorithm in the CONGEST model, that given a parameter , constructs an -spanner of an input unweighted -vertex graph with expected edges in rounds of communication. In this paper we improve the result of \cite{MPVX15}, by showing a -round distributed algorithm in the same model, that constructs a -spanner with edges, with probability , for any . Moreover, when , our algorithm produces (still in rounds) {\em ultra-sparse} spanners, i.e., spanners of size , with probability . To our knowledge, this is the first distributed algorithm in the CONGEST or in the PRAM…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Distributed systems and fault tolerance · Privacy-Preserving Technologies in Data
