Corruption and botnet defense: a mean field game approach
Vassili N. Kolokoltsov, Oleg A. Malafeyev

TL;DR
This paper extends mean-field game models for cyber-security issues like corruption and botnet defense to larger state spaces, introducing new asymptotic regimes and establishing a link between stationary and time-dependent solutions.
Contribution
It develops a more general mean-field game model with larger state spaces and introduces novel asymptotic regimes to analyze technical challenges.
Findings
Introduction of small discount and small interaction asymptotics.
Rigorous connection between stationary and time-dependent solutions.
Application of turnpike theory in a mean-field-game context.
Abstract
Recently developed toy models for the mean-field games of corruption and botnet defence in cyber-security with three or four states of agents are extended to a more general mean-field-game model with states, . In order to tackle new technical difficulties arising from a larger state-space we introduce new asymptotic regimes, namely small discount and small interaction asymptotics. Moreover, the link between stationary and time-dependent solutions is established rigorously leading to a performance of the turnpike theory in a mean-field-game setting.
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Taxonomy
TopicsGame Theory and Applications · Blockchain Technology Applications and Security · Opinion Dynamics and Social Influence
