Predicting Enemy's Actions Improves Commander Decision-Making
Michael Ownby, Alexander Kott

TL;DR
This paper discusses DARPA's RAID program, which uses game-theoretic algorithms to predict enemy actions in urban battles, aiming to enhance command decision-making through real-time intelligence.
Contribution
It introduces a novel AI system that predicts enemy behavior in real-time, improving tactical decision-making in urban combat scenarios.
Findings
RAID predictions matched experienced staff accuracy
System improved decision speed and safety
Human-AI comparison showed promising results
Abstract
The Defense Advanced Research Projects Agency (DARPA) Real-time Adversarial Intelligence and Decision-making (RAID) program is investigating the feasibility of "reading the mind of the enemy" - to estimate and anticipate, in real-time, the enemy's likely goals, deceptions, actions, movements and positions. This program focuses specifically on urban battles at echelons of battalion and below. The RAID program leverages approximate game-theoretic and deception-sensitive algorithms to provide real-time enemy estimates to a tactical commander. A key hypothesis of the program is that these predictions and recommendations will make the commander more effective, i.e. he should be able to achieve his operational goals safer, faster, and more efficiently. Realistic experimentation and evaluation drive the development process using human-in-the-loop wargames to compare humans and the RAID system.…
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Taxonomy
TopicsMilitary Defense Systems Analysis · AI-based Problem Solving and Planning · Military Strategy and Technology
