A neurofeedback system to promote learner engagement
James Lockwood, Susan Bergin

TL;DR
This study develops a neurofeedback system using EEG data to monitor and enhance learner engagement during programming tutorials and games, demonstrating effective re-engagement interventions and revealing insights into engagement differences across groups.
Contribution
It introduces a novel neurofeedback approach that adapts educational content in real-time based on EEG-derived engagement levels during learning tasks.
Findings
Effective re-engagement through video pausing and game speed adjustments
Identification of engagement level differences across gender and age groups
Successful implementation of EEG-based neurofeedback in educational settings
Abstract
This report describes a series of experiments that track novice programmer's engagement during two attention based tasks. The tasks required participants to watch a tutorial video on introductory programming and to attend to a simple maze game whilst wearing an electroencephalogram (EEG)device called the Emotiv EPOC. The EPOC's proprietary software includes a system which tracks emotional state (specifically: engagement, excitement, meditation, frustration, valence and long-term excitement). Using this data, a software application written in the Processing language was developed to track user's engagement levels and implement a neurofeedback based intervention when engagement fell below an acceptable level. The aim of the intervention was to prompt learners who disengaged with the task to re-engage. The intervention used during the video tutorial was to pause the video if a participant…
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Taxonomy
TopicsNeuroscience, Education and Cognitive Function
