Stochastic Timed Games Revisited
S Akshay, Patricia Bouyer, Shankara Narayanan Krishna, Lakshmi Manasa,, Ashutosh Trivedi

TL;DR
This paper investigates the decidability boundaries of stochastic timed games with reachability objectives, showing undecidability results for certain clock configurations and identifying classes where the problem remains decidable.
Contribution
It refines the understanding of decidability in stochastic timed games by establishing new undecidability results and identifying decidable subclasses.
Findings
Quantitative reachability is undecidable for 1.5-player four-clock STGs.
Time-bounded restrictions do not resolve undecidability for 2.5-player five-clock STGs.
A specific class of STGs with certain parameters has decidable quantitative reachability.
Abstract
Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players---, , or ---subclasses of stochastic timed games are often classified as -player, -player, and -player games where the symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that -player one-clock STGs are decidable for qualitative objectives, and that -player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability…
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Taxonomy
TopicsFormal Methods in Verification · Software Reliability and Analysis Research · Advanced Software Engineering Methodologies
