Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration
Tommy Nilsson, Alan Blackwell, Carl Hogsden, David Scruton

TL;DR
This paper explores the use of Bluetooth Low Energy technology in a location-based mobile game for museums, emphasizing seamful design to enhance engagement and address technical challenges.
Contribution
It presents a novel BLE-centred game prototype for museums and advocates for embracing technical imperfections to improve user experience.
Findings
Seamful design improves user engagement in BLE-based museum games.
BLE technology can attract new demographics, including children.
Technical challenges like signal fluctuation can be turned into gameplay features.
Abstract
BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously untouched by information technology. Museums and other facilities housing various cultural content are a particularly interesting area of application. The University of Cambridge Museums consortium has put considerable effort into researching the potential uses of emerging technologies such as BLE to unlock new experiences enriching the way we engage with cultural information. As a part of this research initiative, our ambition has been to examine the challenges and opportunities introduced by the introduction of a BLE-centred system into the museum context. We present an assessment of the potential offered by this technology and of the design…
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Taxonomy
TopicsBluetooth and Wireless Communication Technologies · Indoor and Outdoor Localization Technologies · Context-Aware Activity Recognition Systems
