Motion Imitation Based on Sparsely Sampled Correspondence
Shuo Jin, Chengkai Dai, Yang Liu, Charlie C.L. Wang

TL;DR
This paper introduces a real-time motion imitation framework for humanoids using sparsely sampled correspondence, reducing latency and computational overhead compared to existing methods.
Contribution
The paper proposes a novel formulation for motion imitation based on sparse correspondence sampling and an efficient projection method for real-time humanoid motion reconstruction.
Findings
Achieves real-time motion imitation with low latency
Demonstrates effective humanoid motion reconstruction from RGB-D data
Enables tele-operation applications with continuous motion transfer
Abstract
Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparse correspondence. Methods for generating these sparse correspondence samples have also been introduced. Our method is evaluated by applying the human's…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · Advanced Vision and Imaging
