Extended Graded Modalities in Strategy Logic
Benjamin Aminof (Technische Universitat Wien, Austria), Vadim Malvone, (Universit\`a degli Studi di Napoli Federico II, Italy), Aniello Murano, (Universit\`a degli Studi di Napoli Federico II, Italy), Sasha Rubin, (Universit\`a degli Studi di Napoli Federico II, Italy)

TL;DR
This paper introduces Graded Strategy Logic (GradedSL), an extension of Strategy Logic with graded quantifiers, proving its model-checking decidability and analyzing the complexity of its fragments, with applications to counting Nash and subgame-perfect equilibria.
Contribution
It presents GradedSL, extending Strategy Logic with graded quantifiers, and establishes decidability and complexity results for model-checking, including applications to equilibrium counting.
Findings
Model-checking of GradedSL is decidable.
Complexity of finite-graded fragments is non-elementary.
Counting Nash and subgame-perfect equilibria can be done in 2ExpTime.
Abstract
Strategy Logic (SL) is a logical formalism for strategic reasoning in multi-agent systems. Its main feature is that it has variables for strategies that are associated to specific agents with a binding operator. We introduce Graded Strategy Logic (GradedSL), an extension of SL by graded quantifiers over tuples of strategy variables, i.e., "there exist at least g different tuples (x_1,...,x_n) of strategies" where g is a cardinal from the set N union {aleph_0, aleph_1, 2^aleph_0}. We prove that the model-checking problem of GradedSL is decidable. We then turn to the complexity of fragments of GradedSL. When the g's are restricted to finite cardinals, written GradedNSL, the complexity of model-checking is no harder than for SL, i.e., it is non-elementary in the quantifier rank. We illustrate our formalism by showing how to count the number of different strategy profiles that are Nash…
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Taxonomy
TopicsAuction Theory and Applications · Logic, Reasoning, and Knowledge · Game Theory and Applications
