Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha, Rao, Diego Klabjan, Rafet Sifa, Julian Runge

TL;DR
This paper introduces heuristic models for quick prediction of short-term player retention in free-to-play mobile games, achieving comparable performance to complex classifiers using minimal early session data.
Contribution
It presents a simple heuristic approach for rapid retention prediction that performs well with limited early player activity data.
Findings
Heuristic models perform comparably to classification algorithms.
Early session data effectively predicts short-term retention.
Simple rules can be used for quick retention estimates.
Abstract
Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of building simple rules for predicting short-term retention. Compared to common classification algorithms, our heuristic-based approach achieves reasonable and comparable performance using information from the first session, day, and week of player activity.
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