From Behavior to Sparse Graphical Games: Efficient Recovery of Equilibria
Asish Ghoshal, Jean Honorio

TL;DR
This paper introduces an efficient method for exactly recovering pure-strategy Nash equilibria in sparse linear influence graphical games from noisy observations, with theoretical guarantees on sample complexity.
Contribution
It proposes a polynomial-time, statistically efficient algorithm based on $$-regularized logistic regression for exact PSNE recovery in sparse graphical games.
Findings
Algorithm achieves exact PSNE recovery with logarithmic sample complexity.
Theoretical analysis confirms polynomial-time and sample efficiency.
Synthetic experiments validate the theoretical guarantees.
Abstract
In this paper we study the problem of exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions of the players alone. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We present an -regularized logistic regression based algorithm for recovering the PSNE set exactly, that is both computationally efficient --- i.e. runs in polynomial time --- and statistically efficient --- i.e. has logarithmic sample complexity. Specifically, we show that the sufficient number of samples required for exact PSNE recovery scales as . We also validate our theoretical results using synthetic experiments.
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Taxonomy
MethodsLogistic Regression
