Fast and robust mesh generation on the sphere Application to coastal domains
Jean-Fran\c{c}ois Remacle, Jonathan Lambrechts

TL;DR
This paper introduces a fast, robust mesh generation method for the Earth's surface that automatically simplifies coastline data and produces high-quality meshes in seconds, suitable for oceanic and continental applications.
Contribution
The paper presents a novel sphere mesh generation algorithm that handles geospatial data efficiently without parametrization and automatically simplifies coastline features.
Findings
Mesh generation in seconds for large domains
Automatic coastline data simplification
High-performance multi-threaded implementation
Abstract
This paper presents a fast an robust mesh generation procedure that is able to generate meshes of the earth system (ocean and continent) in matters of seconds. Our algorithm takes as input a standard shape-file i.e. geospatial vector data format for geographic information system (GIS) software. The input is initially coarsened in order to automatically remove unwanted channels that are under a desired resolution. A valid non-overlapping 1D mesh is then created on the sphere using the Euclidian coordinates system . A modified Delaunay kernel is then proposed that enables to generate meshes on the sphere in a straightforward manner without parametrization. One of the main difficulty in dealing with geographical data is the over-sampled nature of coastline representations. We propose here an algorithm that automatically unrefines coastline data. Small features are automatically…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Data Management and Algorithms · 3D Modeling in Geospatial Applications
