Single-Player and Two-Player Buttons & Scissors Games
Kyle Burke, Erik D. Demaine, Harrison Gregg, Robert A. Hearn, Adam, Hesterberg, Michael Hoffmann, Hiro Ito, Irina Kostitsyna, Jody Leonard,, Maarten L\"offler, Aaron Santiago, Christiane Schmidt, Ryuhei Uehara, Yushi, Uno, Aaron Williams

TL;DR
This paper analyzes the computational complexity of the Buttons & Scissors game, establishing NP-completeness for certain parameters and polynomial solvability for others, and introduces two-player variants that are PSPACE-complete.
Contribution
It provides a detailed complexity classification of Buttons & Scissors under various constraints and introduces new two-player versions with high computational complexity.
Findings
NP-complete for 2 colors but polynomial for 1 color
NP-complete if each color appears at most 4 times, polynomial if at most 3 times
Two-player versions are PSPACE-complete
Abstract
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for colors but polytime solvable for . Similarly the game is NP-complete if every color is used by at most buttons but polytime solvable for . We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Computability, Logic, AI Algorithms · Logic, programming, and type systems
