Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games
Ernst Moritz Hahn, Sven Schewe, Andrea Turrini, Lijun Zhang

TL;DR
This paper introduces a novel method that combines strategy improvement and recursive algorithms to efficiently solve large 2.5 player parity games, addressing both reachability and parity objectives within a unified framework.
Contribution
It presents a new approach that integrates strategy improvement and recursive techniques directly on 2.5 player parity games, enabling scalable solutions for large state spaces.
Findings
Handles games with several million states
Effectively combines two algorithmic approaches
Improves scalability over existing methods
Abstract
2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that - in contrast to existing techniques - tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.
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Taxonomy
TopicsArtificial Intelligence in Games · Formal Methods in Verification · Logic, programming, and type systems
