Searching with Advice: Robot Fence-Jumping
Konstantinos Georgiou, Evangelos Kranakis, Alexandra Steau

TL;DR
This paper investigates an optimal search strategy for a robot locating a treasure outside an unknown fence, introducing a new problem with complex optimization and proposing both exact and heuristic algorithms.
Contribution
It formulates a novel search problem involving fences and chord-jumps, providing optimal solutions for 1-Jump and a heuristic for general k-Jumps.
Findings
Optimal 1-Jump trajectory fully characterized.
Heuristic k-Jump algorithm effectively approximates optimal solutions.
Analysis shows trade-offs between memory, computation, and search efficiency.
Abstract
We study a new search problem on the plane involving a robot and an immobile treasure, initially placed at distance from each other. The length of an arc (a fence) within the perimeter of the corresponding circle, as well as the promise that the treasure is outside the fence, is given as part of the input. The goal is to device movement trajectories so that the robot locates the treasure in minimum time. Notably, although the presence of the fence limits searching uncertainty, the location of the fence is unknown, and in the worst case analysis is determined adversarially. Nevertheless, the robot has the ability to move in the interior of the circle. In particular the robot can attempt a number of chord-jump moves if it happens to be within the fence or if an endpoint of the fence is discovered. The optimal solution to our question can be obtained as a solution to a…
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