Dynamic Atomic Congestion Games with Seasonal Flows
Marco Scarsini, Marc Schr\"oder, and Tristan Tomala

TL;DR
This paper models dynamic atomic congestion games with seasonal flows, analyzing equilibrium behavior, inefficiencies, and a new paradox where queues can reduce long-term costs, with implications for network design.
Contribution
It introduces a comprehensive model for dynamic congestion with seasonal flows, analyzing equilibrium properties, inefficiencies, and a novel paradoxical effect in networks.
Findings
Equilibria are often not unique.
Price of anarchy can reach n-1 in certain networks.
Queues due to seasonality can decrease long-term costs.
Abstract
We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We give a precise description of the dynamics induced by the individual strategies of players and of the corresponding costs, either when the traffic is controlled by a planner, or when players act selfishly. In parallel networks, optimal and equilibrium behavior eventually coincides, but the selfish behavior of the first players has consequences that cannot be undone and are paid by all future generations. In more general topologies, our main contributions are three-fold. First, we show that equilibria are usually not unique. In particular, we prove that there exists a sequence of networks such that the price of anarchy is equal to , where is…
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