Animated 3D Human Models for Use in Person Recognition Experiments
Jean M. Vettel, Justin Kantner, Matthew Jaswa, Michael Miller

TL;DR
This paper presents a flexible method for creating realistic animated 3D human models with customizable identity features, useful for experiments in person recognition and perception.
Contribution
It introduces a novel process combining graphics software to generate customizable animated 3D human stimuli for research purposes.
Findings
Stimuli can be embedded in interactive simulations or used as 2D images.
Method allows parametric control over identity features.
Applicable to a broad range of person perception research.
Abstract
The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used graphics software and enables the flexible generation of animated human models while providing parametric control over individualized identity features. Our approach creates novel head models using FaceGen Modeller, attaches them to commercially-purchased 3D avatar bodies in 3D Studio Max, and generates Cal3D human models that are compatible with many virtual 3D environments. Stimuli produced by this method can be embedded as animated 3D avatars in interactive simulations or presented as 2D images embedded in scenes for use in traditional laboratory experiments. The inherent flexibility in this method makes the stimuli applicable to a broad range of basic…
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Taxonomy
TopicsFace recognition and analysis · Video Surveillance and Tracking Methods · Human Pose and Action Recognition
