The Lived User Experience of Virtual Environments: Initial Steps of a Phenomenological Analysis in a Safety Training Setting
Marko Ter\"as, Hanna Ter\"as, Torsten Reiners

TL;DR
This paper explores the lived experiences of employees in hazardous settings during virtual safety training, emphasizing phenomenological analysis to uncover nuanced user perspectives beyond visual realism.
Contribution
It introduces a phenomenological approach to understanding user experience in virtual safety training environments, highlighting insights beyond traditional realism-focused design.
Findings
Initial phenomenological insights into user experiences
Identification of aspects beyond visual realism that impact training effectiveness
Guidance for designing more authentic virtual safety training environments
Abstract
Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or simulate - as accurately and authentically as possible - a specific work context. In striving for authenticity, visual and representative realism tends to receive most of the development input, despite of several studies that challenge its importance. New training avenues have raised the importance of rigorous phenomenological descriptions for a deeper understanding of user experience in the actual context of use. This paper reports the preliminary steps in a phenomenological analysis of how employees working in actual hazardous settings experience virtual safety training environments. Such open-ended research project can reveal new aspects of user…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Human-Automation Interaction and Safety · Educational Games and Gamification
