Improving Crowdsourced Live Streaming with Aggregated Edge Networks
Chenglei Wu, Zhi Wang, Jiangchuan Liu, Shiqiang Yang

TL;DR
This paper introduces BASS, a system that aggregates multiple edge network resources to improve live streaming quality in crowdsourced video services, addressing uplink capacity limitations.
Contribution
It presents a transparent aggregation framework using edge proxies and cloud servers, enabling multi-path TCP for enhanced streaming performance.
Findings
Effective bandwidth aggregation across multiple networks.
Improved streaming quality and system performance.
Seamless integration with existing live streaming services.
Abstract
Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure: today's edge networks (e.g., 4G, Wi-Fi) have limited uplink capacity support, making high-bitrate live streaming over such links fundamentally impossible. In this paper, we propose to let broadcasters (i.e., users who generate the video) upload crowdsourced video streams using aggregated network resources from multiple edge networks. There are several challenges in the proposal: First, how to design a framework that aggregates bandwidth from multiple edge networks? Second, how to make this framework transparent to today's crowdsourced live streaming services? Third, how to maximize the streaming quality for the whole system? We design a…
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Taxonomy
TopicsImage and Video Quality Assessment · Multimedia Communication and Technology · Peer-to-Peer Network Technologies
