A handle is enough for a hard game of Pull
Oscar Temprano

TL;DR
This paper proves that certain variants of the Pull puzzle, where boxes have handles restricting movement directions, are computationally NP-hard, highlighting the puzzle's increased complexity under these constraints.
Contribution
It introduces and analyzes a new variant of the Pull puzzle with handle constraints, establishing its NP-hardness.
Findings
Pull variants with handle constraints are NP-hard
Handle restrictions significantly increase puzzle complexity
Complexity results inform puzzle design and computational understanding
Abstract
We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard
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Taxonomy
TopicsArtificial Intelligence in Games · Computational Geometry and Mesh Generation · Geometric and Algebraic Topology
