Virtual Reality based Learning Systems
Yang Cheng

TL;DR
This paper reviews the current state of virtual reality (VR) in education, highlighting its potential, existing systems, and future challenges in enhancing learning and training across various fields.
Contribution
It provides a comprehensive overview of VR-based learning systems, analyzing their applications, technical challenges, and future research directions.
Findings
VR enhances learning experiences across disciplines
Existing VR systems show promising educational benefits
Technical challenges include hardware limitations and content development
Abstract
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers exciting opportunities in various fields. As more and more students want in a distance, part-time, or want to continue their education, VR has attracted considerable attention in learning, training, and traditional education. VR based learning enables operators to bring together all disciplinary resources in a common playground. The VR base multimedia platform has successfully demonstrated great potential of education and training. In this paper, we will discuss existing systems and their uses and address the technical challenges and future directions.
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications · Advanced Vision and Imaging
