Generalized Mirror Descents in Congestion Games
Po-An Chen, Chi-Jen Lu

TL;DR
This paper demonstrates that the mirror-descent algorithm, a no-regret learning method, ensures quick convergence to equilibria in congestion games under both full and partial information settings, improving understanding of dynamics in such games.
Contribution
It extends the analysis of no-regret algorithms by showing mirror-descent's effectiveness in convergence within congestion games, including in bandit (partial information) models.
Findings
Mirror-descent leads to quick convergence in nonatomic congestion games.
Bandit algorithms based on mirror-descent also converge in atomic congestion games.
Results improve understanding of learning dynamics in congestion games.
Abstract
Different types of dynamics have been studied in repeated game play, and one of them which has received much attention recently consists of those based on "no-regret" algorithms from the area of machine learning. It is known that dynamics based on generic no-regret algorithms may not converge to Nash equilibria in general, but to a larger set of outcomes, namely coarse correlated equilibria. Moreover, convergence results based on generic no-regret algorithms typically use a weaker notion of convergence: the convergence of the average plays instead of the actual plays. Some work has been done showing that when using a specific no-regret algorithm, the well-known multiplicative updates algorithm, convergence of actual plays to equilibria can be shown and better quality of outcomes in terms of the price of anarchy can be reached for atomic congestion games and load balancing games. Are…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Game Theory and Applications · Auction Theory and Applications
