The Game-Theoretic Formation of Interconnections Between Networks
Ebrahim Moradi Shahrivar, Shreyas Sundaram

TL;DR
This paper models the formation of interconnections between two networks as a game where players aim to minimize distances to dependent nodes, analyzing equilibrium existence and efficiency despite computational complexity.
Contribution
It introduces a novel network design game with heterogeneous players, characterizes Nash equilibria in certain cases, and explores the game's efficiency limits.
Findings
Finding a player's best response is NP-hard.
Pure Nash equilibria exist when one network contains a star subgraph.
The price of anarchy can be arbitrarily large.
Abstract
We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks and in order to maximize certain local utility functions. In this setting, each player is associated with a node in and has functional dependencies on certain nodes in . We use a distance-based utility for the players in which the goal of each player is to purchase a set of edges (incident to its associated node) such that the sum of the distances between its associated node and the nodes it depends on in is minimized. We consider a heterogeneous set of players (i.e., players have their own costs and benefits for constructing edges). We show that finding a best response of a player in this game is NP-hard. Despite this, we characterize some properties of the best response actions which are helpful in determining…
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