Keeping Your Distance is Hard
Kyle Burke, Silvia Heubach, Melissa Huggan, and Svenja Huntemann

TL;DR
This paper investigates the computational complexity of a broad class of distance games played on graphs, establishing that many are PSPACE-hard, thus highlighting their computational difficulty.
Contribution
It extends the complexity analysis to many more distance games beyond well-known examples, proving their PSPACE-hardness.
Findings
Many distance games are PSPACE-hard.
Complexity results apply to a wide range of distance games.
The study broadens understanding of the computational difficulty of graph-based games.
Abstract
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is the set of forbidden distances for colouring vertices in different colors, while S is the set of forbidden distances for the same colour. The last player to move wins. Well-known examples of distance games are Node-Kayles, Snort, and Col, whose complexities were shown to be PSPACE-hard. We show that many more distance games are also PSPACE-hard.
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