
TL;DR
This paper introduces the Gambler's Ruin Bandit Problem, a new multi-armed bandit framework modeled as a sequence of MDPs with two actions, aiming to maximize goal reachability without prior transition knowledge.
Contribution
It characterizes the optimal policy structure, analyzes regret bounds, and identifies conditions for bounded regret, advancing understanding of learning in this novel bandit setting.
Findings
Regret grows logarithmically with rounds under certain conditions
Optimal policy structure is characterized for the GRBP
Bounded regret condition identified
Abstract
In this paper, we propose a new multi-armed bandit problem called the Gambler's Ruin Bandit Problem (GRBP). In the GRBP, the learner proceeds in a sequence of rounds, where each round is a Markov Decision Process (MDP) with two actions (arms): a continuation action that moves the learner randomly over the state space around the current state; and a terminal action that moves the learner directly into one of the two terminal states (goal and dead-end state). The current round ends when a terminal state is reached, and the learner incurs a positive reward only when the goal state is reached. The objective of the learner is to maximize its long-term reward (expected number of times the goal state is reached), without having any prior knowledge on the state transition probabilities. We first prove a result on the form of the optimal policy for the GRBP. Then, we define the regret of the…
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