Adversarial Delays in Online Strongly-Convex Optimization
Daniel Khashabi, Kent Quanrud, Amirhossein Taghvaei

TL;DR
This paper analyzes the impact of adversarial delays on strongly-convex online optimization, providing a simple regret bound for online-gradient-descent that generalizes existing results and applies to various delay scenarios.
Contribution
It introduces a unified regret bound for online-gradient-descent under adversarial delays, extending and generalizing previous results without distributional assumptions.
Findings
Regret bound of O(∑_{t=1}^T log(1 + d_t/t)) for adversarial delays
Special cases recover known bounds like O(log T) and O(τ log T)
The analysis applies to arbitrary delay sequences without distributional assumptions.
Abstract
We consider the problem of strongly-convex online optimization in presence of adversarial delays; in a T-iteration online game, the feedback of the player's query at time t is arbitrarily delayed by an adversary for d_t rounds and delivered before the game ends, at iteration t+d_t-1. Specifically for \algo{online-gradient-descent} algorithm we show it has a simple regret bound of \Oh{\sum_{t=1}^T \log (1+ \frac{d_t}{t})}. This gives a clear and simple bound without resorting any distributional and limiting assumptions on the delays. We further show how this result encompasses and generalizes several of the existing known results in the literature. Specifically it matches the celebrated logarithmic regret \Oh{\log T} when there are no delays (i.e. d_t = 1) and regret bound of \Oh{\tau \log T} for constant delays d_t = \tau.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Bandit Algorithms Research · Stochastic Gradient Optimization Techniques · Sparse and Compressive Sensing Techniques
