An Approximate Nash Equilibrium for Pure Jump Markov Games of Mean-field-type on Continuous State Space
Rani Basna, Astrid Hilbert, Vassili N. Kolokoltsov

TL;DR
This paper studies mean-field games with pure jump dynamics in continuous spaces, establishing an epsilon-Nash equilibrium by analyzing the limit as the number of players approaches infinity.
Contribution
It introduces a jump-type mean-field game framework and derives an approximate Nash equilibrium for large player populations, extending classical models to non-smoothing jump dynamics.
Findings
Convergence to a jump-type McKean-Vlasov dynamics as players grow large
Existence of an epsilon-Nash equilibrium in the N-player game
Extension to cases with individual player preferences
Abstract
We investigate mean-field games from the point of view of a large number of indistinguishable players which eventually converges to infinity. The players are weakly coupled via their empirical measure. The dynamics of the states of the individual players is governed by a non-autonomous pure jump type semi group in a Euclidean space, which is not necessarily smoothing. Investigations are conducted in the framework of non-linear Markov processes. We show that the individual optimal strategy results from a consistent coupling of an optimal control problem with a forward non-autonomous dynamics. In the limit as the number of players goes to infinity this leads to a jump-type analog of the well-known non-linear McKean-Vlasov dynamics. The case where one player has an individual preference different from the ones of the remaining players is also covered. The two results combined reveal an…
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