Adaptive cyclically dominating game on co-evolving networks: Numerical and analytic results
Chi Wun Choi, Chen Xu, Pak Ming Hui

TL;DR
This paper investigates a co-evolving adaptive Rock-Paper-Scissors game on networks, revealing two phases of behavior and providing a mean-field theory that aligns well with simulations, highlighting the impact of adaptive rewiring.
Contribution
It introduces a novel adaptive RPS game model on co-evolving networks and develops a mean-field theory applicable to similar multi-strategy network problems.
Findings
Two steady-state phases identified: active and frozen.
Analytic mean-field results agree with simulations.
Higher-degree agents are more often exploited.
Abstract
A co-evolving and adaptive Rock (R)-Paper (P)-Scissors (S) game (ARPS) in which an agent uses one of three cyclically dominating strategies is proposed and studied numerically and analytically. An agent takes adaptive actions to achieve a neighborhood to his advantage by rewiring a dissatisfying link with a probability or switching strategy with a probability . Numerical results revealed two phases in the steady state. An active phase for has one connected network of agents using different strategies who are continually interacting and taking adaptive actions. A frozen phase for has three separate clusters of agents using only R, P, and S, respectively with terminated adaptive actions. A mean-field theory of link densities in co-evolving network is formulated in a general way that can be readily modified to other co-evolving network…
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