A Fast 2-Approximation Algorithm for Guarding Orthogonal Terrains
Yangdi Lyu, Alper \"Ung\"or

TL;DR
This paper presents a faster 2-approximation algorithm for the NP-complete Terrain Guarding Problem on 1.5D orthogonal terrains, reducing the running time from quadratic to near-linear.
Contribution
The authors develop a more efficient 2-approximation algorithm for TGP on orthogonal terrains with improved runtime complexity.
Findings
Achieved a 2-approximation with O(n log m) time
Improved upon previous O(n^2) algorithm
Applicable to 1.5D orthogonal terrains
Abstract
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain such that every point on is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains where the edges are bound to be horizontal or vertical. We propose a 2-approximation algorithm that runs in O() time, where and are the sizes of input and output, respectively. This is an improvement over the previous best algorithm, which is a 2-approximation with O() running time.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Complexity and Algorithms in Graphs · Data Management and Algorithms
