An institutional approach to computational social creativity
Joseph Corneli

TL;DR
This paper integrates social and institutional theories to develop design principles for computational social creativity, aiming to enhance understanding and practice in the field.
Contribution
It introduces a novel framework combining Rhodes's 4Ps of creativity with Ostrom's governance principles to inform computational creativity research.
Findings
Proposes new creativity design principles based on social and institutional theories.
Connects theoretical concepts to computational testing methods.
Provides recommendations for advancing computational creativity culture.
Abstract
Modelling the creativity that takes place in social settings presents a range of theoretical challenges. Mel Rhodes's classic "4Ps" of creativity, the "Person, Process, Product, and Press," offer an initial typology. Here, Rhodes's ideas are connected with Elinor Ostrom's work on the analysis of economic governance to generate several "creativity design principles." These principles frame a survey of the shared concepts that structure the contexts that support creative work. The concepts are connected to the idea of computational "tests" to foreground the relationship with standard computing practice, and to draw out specific recommendations for the further development of computational creativity culture.
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Taxonomy
TopicsOpen Source Software Innovations · Information Systems Theories and Implementation · Digital Games and Media
