TL;DR
ViZDoom is a customizable 3D first-person platform based on Doom, enabling reinforcement learning research with visual inputs, demonstrated by training bots that perform human-like behaviors in complex scenarios.
Contribution
Introduces ViZDoom, a lightweight, customizable 3D platform for visual reinforcement learning from first-person perspectives, bridging the gap between simple 2D games and real-world tasks.
Findings
Bots learned to perform move-and-shoot tasks effectively
Bots demonstrated human-like behaviors in maze navigation
ViZDoom proved useful for visual reinforcement learning research
Abstract
The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not resemble real-world tasks since they involve non-realistic 2D environments and the third-person perspective. Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world. The software, called ViZDoom, is based on the classical first-person shooter video game, Doom. It allows developing bots that play the game using the screen buffer. ViZDoom is lightweight, fast, and highly customizable via a convenient mechanism of user scenarios. In the experimental part, we test the environment by trying to learn bots for two scenarios: a basic…
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Taxonomy
MethodsQ-Learning
