The Impact of Worst-Case Deviations in Non-Atomic Network Routing Games
Pieter Kleer, Guido Sch\"afer

TL;DR
This paper studies how worst-case latency deviations affect non-atomic selfish routing games, introducing the deviation ratio to measure quality loss and deriving bounds that depend on network size and structure.
Contribution
It generalizes existing models to multi-commodity networks, providing tight bounds on the deviation ratio and improving bounds on the Price of Risk Aversion.
Findings
Deviation ratio bounds are linear in network size for certain instances.
Exponential dependency on network size is unavoidable in general multi-commodity networks.
Improved smoothness bounds for the Price of Risk Aversion.
Abstract
We introduce a unifying model to study the impact of worst-case latency deviations in non-atomic selfish routing games. In our model, latencies are subject to (bounded) deviations which are taken into account by the players. The quality deterioration caused by such deviations is assessed by the , i.e., the worst-case ratio of the cost of a Nash flow with respect to deviated latencies and the cost of a Nash flow with respect to the unaltered latencies. This notion is inspired by the recently studied by Nikolova and Stier-Moses. Here we generalize their model and results. In particular, we derive tight bounds on the Deviation Ratio for multi-commodity instances with a common source and arbitrary non-negative and non-decreasing latency functions. These bounds exhibit a linear dependency on the size of the network (besides other…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Economic theories and models
