Augmented Reality Oculus Rift
Markus H\"oll, Nikolaus Heran, Vincent Lepetit

TL;DR
This paper details the development of an augmented reality stereo rendering engine for the Oculus Rift, including hardware setup, theoretical framework, implementation, and initial results, aiming to enhance immersive AR experiences.
Contribution
It introduces a novel AR stereo rendering engine for Oculus Rift with hardware modifications and detailed implementation, advancing AR integration in VR headsets.
Findings
Successful integration of fish-eye cameras for real-world capture
Implementation of stereo AR rendering on Oculus Rift DK1
Initial positive results and reflections on AR experience
Abstract
This paper covers the whole process of developing an Augmented Reality Stereoscopig Render Engine for the Oculus Rift. To capture the real world in form of a camera stream, two cameras with fish-eye lenses had to be installed on the Oculus Rift DK1 hardware. The idea was inspired by Steptoe \cite{steptoe2014presence}. After the introduction, a theoretical part covers all the most neccessary elements to achieve an AR System for the Oculus Rift, following the implementation part where the code from the AR Stereo Engine is explained in more detail. A short conclusion section shows some results, reflects some experiences and in the final chapter some future works will be discussed. The project can be accessed via the git repository https://github.com/MaXvanHeLL/ARift.git.
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Taxonomy
TopicsAugmented Reality Applications · Robotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage
