Development of a wearable haptic game interface
Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor

TL;DR
This paper presents a wearable haptic game interface that combines vibrotactile feedback with gesture input, creating an immersive, bidirectional connection between the user and virtual environment, enhancing user experience.
Contribution
It introduces a novel wearable device that merges haptic feedback with gesture control, blurring the line between user and machine for immersive gaming.
Findings
User evaluation shows intuitive control of virtual aircraft.
Device enhances immersion through bidirectional feedback.
Gesture-based input improves user engagement.
Abstract
This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an "interface" and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.
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