The Big Match in Small Space
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, and Michal Kouck\'y

TL;DR
This paper develops space-efficient strategies for repeated stochastic games, particularly the Big Match, demonstrating strategies that use extremely limited memory while maintaining near-optimality, and establishing fundamental lower bounds.
Contribution
It introduces { extless}log log T{ extgreater} space strategies for Player 1 in Big Match games, improving upon previous { extless}log T{ extgreater} space strategies, and provides lower bounds and impossibility results.
Findings
{ extless}O(log log T){ extgreater} space strategies for near-optimal play
Lower bounds showing no constant space strategies can be { extless}epsilon{ extgreater}-optimal
No finite-memory Markov strategy can guarantee positive value in the Big Match
Abstract
In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is the well known Big Match of Gillete (1957). These games may not allow optimal strategies but they always have {\epsilon}-optimal strategies. In this paper we design {\epsilon}-optimal strategies for Player 1 in these games that use only O(log log T ) space. Furthermore, we construct strategies for Player 1 that use space s(T), for an arbitrary small unbounded non-decreasing function s, and which guarantee an {\epsilon}-optimal value for Player 1 in the limit superior sense. The previously known strategies use space {\Omega}(logT) and it was known that no strategy can use constant space if it is {\epsilon}-optimal even in the limit superior sense. We…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Economic theories and models
