Minimizing Expected Cost Under Hard Boolean Constraints, with Applications to Quantitative Synthesis
Shaull Almagor, Orna Kupferman, Yaron Velner

TL;DR
This paper introduces a novel approach to Boolean synthesis by studying mean-payoff games that aim to minimize expected costs under probabilistic environments while satisfying strict Boolean constraints, with implications for synthesis with costs and rewards.
Contribution
It is the first to analyze mean-payoff games in the context of Boolean synthesis with probabilistic environments and provides complexity bounds for synthesizing near-optimal strategies.
Findings
Optimal strategies may not always exist.
Finite-memory strategies cannot approximate the limit value.
Complexity bounds for synthesizing ε-optimal strategies.
Abstract
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an -regular condition against an adversarial environment. We consider the case the -regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be…
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