Discordant voting processes on finite graphs
Colin Cooper, Martin Dyer, Alan Frieze, Nicolas Rivera

TL;DR
This paper analyzes a novel asynchronous discordant voting process on graphs, revealing how different update rules and graph structures significantly affect the expected time to reach consensus.
Contribution
It introduces and studies discordant voting processes, showing how update rules and graph topology influence consensus times, with new theoretical bounds for various graph classes.
Findings
Oblivious voting has an expected consensus time of n^2/4 regardless of graph.
Push protocol on complete graphs has expected time Theta(n log n).
Pull protocol on complete graphs has expected time Theta(2^n).
Abstract
We consider an asynchronous voting process on graphs which we call discordant voting, and which can be described as follows. Initially each vertex holds one of two opinions, red or blue say. Neighbouring vertices with different opinions interact pairwise. After an interaction both vertices have the same colour. The quantity of interest is T, the time to reach consensus , i.e. the number of interactions needed for all vertices have the same colour. An edge whose endpoint colours differ (i.e. one vertex is coloured red and the other one blue) is said to be discordant. A vertex is discordant if its is incident with a discordant edge. In discordant voting, all interactions are based on discordant edges. Because the voting process is asynchronous there are several ways to update the colours of the interacting vertices. Push: Pick a random discordant vertex and push its colour to a random…
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Taxonomy
TopicsComplex Network Analysis Techniques · Opinion Dynamics and Social Influence · Stochastic processes and statistical mechanics
