Stability in Graphs and Games
Tom\'a\v{s} Br\'azdil, Vojt\v{e}ch Forejt, Anton\'in Ku\v{c}era and, Petr Novotn\'y

TL;DR
This paper introduces new definitions and algorithms to analyze the stability of systems modeled as graphs and two-player games with mean payoff objectives, addressing fluctuations not captured by traditional mean-payoff measures.
Contribution
It proposes novel stability concepts and algorithms for verifying stability in systems with mean payoff properties, extending beyond existing mean-payoff analysis.
Findings
Algorithms for deciding stability and mean payoff objectives
New definitions capturing system fluctuations
Applicability to graphs and two-player games
Abstract
We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of mean-payoff does not reflect possible fluctuations from the mean-payoff along a run, we propose definitions and algorithms for capturing the stability of the system, and give algorithms for deciding if a given mean payoff and stability objective can be ensured in the system
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Taxonomy
TopicsFormal Methods in Verification · Petri Nets in System Modeling · Logic, programming, and type systems
