Perfect-Information Stochastic Games with Generalized Mean-Payoff Objectives
Krishnendu Chatterjee, Laurent Doyen

TL;DR
This paper analyzes perfect-information stochastic games with multiple mean-payoff objectives, establishing complexity results and strategy requirements, which advance understanding of synthesizing stochastic reactive systems with quantitative goals.
Contribution
It proves coNP-completeness of the almost-sure and basic decision problems, and characterizes strategy memory requirements for both one-player and two-player cases.
Findings
coNP-complete for almost-sure and general decision problems
Polynomial-time solution for one-player stochastic games with memoryless strategies
Exponential memory needed for two-player stochastic games in general
Abstract
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph are controlled by two adversarial players, and the other transitions are executed probabilistically. We consider such games where the objective is the conjunction of several quantitative objectives (specified as mean-payoff conditions), which we refer to as generalized mean-payoff objectives. The basic decision problem asks for the existence of a finite-memory strategy for a player that ensures the generalized mean-payoff objective be satisfied with a desired probability against all strategies of the opponent. A special case of the decision problem is the almost-sure problem where the desired probability is 1. Previous results presented a…
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Taxonomy
TopicsFormal Methods in Verification · Software Reliability and Analysis Research · Reliability and Maintenance Optimization
