An Intuitive Tangible Game Controller
Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor

TL;DR
This paper presents a low-cost, intuitive tangible game controller with gesture-based input and vibrotactile feedback, enhancing immersion and user experience in digital flight simulation environments.
Contribution
The paper introduces a novel, versatile tangible controller combining gesture input and haptic feedback for immersive gaming, emphasizing low cost and ease of use.
Findings
Enhanced immersion through gesture control
Effective vibrotactile feedback improves user engagement
Low-cost design suitable for portable gaming applications
Abstract
This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low cost, versatile and intuitive. Gesture based input allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. The movements are designed to allow a sense of immersion that would be difficult to achieve with an alternative interface. A vibrotactile based haptic feedback is incorporated in the device to further enhance the connection between the user and the game environment by providing immediate confirmation of game events. When used for navigating an aircraft simulator, this device…
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