TL;DR
This paper introduces advanced reinforcement learning techniques, including delayed temporal coherence, multi-stage weight promotion, redundant encoding, and carousel shaping, to significantly improve AI performance in the 2048 game, setting new benchmarks.
Contribution
It presents novel enhancements to temporal difference learning with n-tuple networks, achieving the strongest 2048 AI to date by leveraging parallelism and innovative function approximation strategies.
Findings
Achieved state-of-the-art 2048 playing performance
Enhanced learning efficiency through delayed updates and lock-free parallelism
Validated effectiveness of proposed methods for discrete-state Markov decision processes
Abstract
2048 is an engaging single-player, nondeterministic video puzzle game, which, thanks to the simple rules and hard-to-master gameplay, has gained massive popularity in recent years. As 2048 can be conveniently embedded into the discrete-state Markov decision processes framework, we treat it as a testbed for evaluating existing and new methods in reinforcement learning. With the aim to develop a strong 2048 playing program, we employ temporal difference learning with systematic n-tuple networks. We show that this basic method can be significantly improved with temporal coherence learning, multi-stage function approximator with weight promotion, carousel shaping, and redundant encoding. In addition, we demonstrate how to take advantage of the characteristics of the n-tuple network, to improve the algorithmic effectiveness of the learning process by i) delaying the (decayed) update and…
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