A Parallel Solution to Finding Nodal Neighbors in Generic Meshes
Gang Mei, Nengxiong Xu, Hong Tian, Shengwei Li

TL;DR
This paper introduces a GPU-based parallel method for efficiently finding nodal neighbors in large, generic meshes, significantly speeding up the process compared to serial approaches.
Contribution
The paper presents a novel parallel algorithm leveraging GPU parallelism for finding nodal neighbors in meshes, improving efficiency over traditional serial methods.
Findings
Achieves approximately 55x speedup for neighboring nodes
Achieves approximately 90x speedup for neighboring elements
Demonstrates efficiency and ease of implementation
Abstract
In this paper we specifically present a parallel solution to finding the one-ring neighboring nodes and elements for each vertex in generic meshes. The finding of nodal neighbors is computationally straightforward but expensive for large meshes. To improve the efficiency, the parallelism is adopted by utilizing the modern Graphics Processing Unit (GPU). The presented parallel solution is heavily dependent on the parallel sorting, scan, and reduction, and can be applied to determine both the neighboring nodes and elements. To evaluate the performance, the parallel solution is compared to the corresponding serial solution. Experimental results show that: our parallel solution can achieve the speedups of approximately 55 and 90 over the corresponding serial solution for finding neighboring nodes and elements, respectively. Our parallel solution is efficient and easy to implement, but…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
