Incentivizing Sharing in Realtime D2D Streaming Networks: A Mean Field Game Perspective
Jian Li, Rajarshi Bhattacharyya, Suman Paul, Srinivas Shakkottai, and, Vijay Subramanian

TL;DR
This paper develops a mean field game framework to incentivize cooperation among wireless devices in live streaming, reducing costly base-station usage while maintaining quality, validated through real-world Android experiments.
Contribution
It introduces a novel incentive mechanism based on truth-telling auctions for D2D streaming, modeled with mean field games to handle large device populations.
Findings
Efficient incentive mechanism reduces B2D usage
Mean field game accurately models device interactions
System performs well in real-world Android tests
Abstract
We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface, which can be used simultaneously. Our setting is a streaming system that uses a block-by-block random linear coding approach to achieve a target percentage of on-time deliveries with minimal B2D usage. Our goal is to design an incentive framework that would promote such cooperation across devices, while ensuring good quality of service. Based on ideas drawn from truth-telling auctions, we design a mechanism that achieves this goal via appropriate transfers (monetary payments or rebates) in a setting with a large number of devices, and with peer arrivals and departures. Here, we show that a Mean Field Game can be used to accurately approximate our…
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Taxonomy
TopicsAuction Theory and Applications · Consumer Market Behavior and Pricing · Digital Platforms and Economics
