sPEGG: high throughput eco-evolutionary simulations on commodity graphics processors
Kenichi W. Okamoto, Priyanga Amarasekare

TL;DR
sPEGG is an open-source, high-throughput simulator for eco-evolutionary models that leverages commodity GPUs to achieve over 200-fold acceleration, making complex population genetics analyses more accessible.
Contribution
This work introduces sPEGG, a novel GPU-accelerated simulator that significantly speeds up eco-evolutionary simulations on standard hardware.
Findings
sPEGG achieves over 200x speedup compared to CPU-based simulations.
The simulator enables complex models to run efficiently on a single commodity GPU.
Performance is comparable to small-to-medium computer clusters.
Abstract
Integrating population genetics into community ecology theory is a major goal in ecology and evolution, but analyzing the resulting models is computationally daunting. Here we describe sPEGG ( on (GPGPUs)), an open-source, multi-species forward-time population genetics simulator. Using a single commodity GPGPU instead of a single central processor, we find sPEGG can accelerate eco-evolutionary simulations by a factor of over 200, comparable to performance on a small-to-medium sized computer cluster.
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Taxonomy
TopicsAnimal Behavior and Reproduction · Plant and animal studies · Evolution and Genetic Dynamics
