TL;DR
SMASH is a novel method that reconstructs physically plausible 3D collision sequences from raw videos by leveraging rigid body collision laws, facilitating easier editing and synthesis of collision events.
Contribution
This work introduces a physics-guided approach to recover collision parameters and 3D trajectories directly from videos, improving the realism and controllability of synthetic collision generation.
Findings
Accurately reconstructs complex real-world collisions
Effectively estimates collision parameters from videos
Enables editing and synthesis of new collision sequences
Abstract
Collision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correctly synchronized. After tedious trial-and-error iterations, when objects can actually be made to collide, then they are difficult to capture in 3D. In contrast, synthetically generating plausible collisions is difficult as it requires adjusting different collision parameters (e.g., object mass ratio, coefficient of restitution, etc.) and appropriate initial parameters. We present SMASH to directly read off appropriate collision parameters directly from raw input video recordings. Technically we enable this by utilizing laws of rigid body collision to regularize the problem of lifting 2D trajectories to a physically valid 3D reconstruction of the collision. The…
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