Mean-Field Games for Distributed Caching in Ultra-Dense Small Cell Networks
Kenza Hamidouche, Walid Saad, M\'erouane Debbah, H. Vincent, Poor

TL;DR
This paper introduces a mean-field game approach to optimize distributed caching in ultra-dense small cell networks, significantly improving cache efficiency and reducing backhaul load.
Contribution
It formulates the caching problem as a stochastic differential game and reduces it to a mean-field game, providing a novel scalable solution for dense networks.
Findings
Over 69% increase in served files compared to baseline
Efficient utilization of storage space at SBSs
Guarantees of existence and uniqueness of mean-field equilibrium
Abstract
In this paper, the problem of distributed caching in dense wireless small cell networks (SCNs) is studied using mean field games (MFGs). In the considered SCN, small base stations (SBSs) are equipped with data storage units and cooperate to serve users' requests either from files cached in the storage or directly from the capacity-limited backhaul. The aim of the SBSs is to define a caching policy that reduces the load on the capacity-limited backhaul links. This cache control problem is formulated as a stochastic differential game (SDG). In this game, each SBS takes into consideration the storage state of the other SBSs to decide on the fraction of content it should cache. To solve this problem, the formulated SDG is reduced to an MFG by considering an ultra-dense network of SBSs in which the existence and uniqueness of the mean-field equilibrium is shown to be guaranteed. Simulation…
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